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Videogames: Henry Jenkins - fandom and participatory culture

Henry Jenkins - fandom blog tasks The following tasks will give you an excellent introduction to fandom and also allow you to start exploring degree-level insight into audience studies. Work through the following: Factsheet #107 - Fandom Use our Media Factsheet archive on the M: drive Media Shared (M:\Resources\A Level\Media Factsheets) to find Media Factsheet #107 on Fandom. Save it to USB or email it to yourself so you have access to the reading for homework. Read the whole of Factsheet and answer the following questions: 1) What is the definition of a fan? A  fan , or fanatic, sometimes also termed aficionado or supporter, is a  person  who is enthusiastically devoted to something or somebody, such as a celebrity or band, a sport or a sports team, a genre, a politician, a book, a movie or an entertainer synonymous with "supporter". 2) What the different types of fan identified in the factsheet? Hardcore/True Fan,  Newbie,  Anti-fan. 3) What makes a ‘fandom’? Su
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Videogames - Metroid Prime 2: Echoes

Metroid Prime 2: Echoes - blog tasks Create a new blogpost called 'Metroid Prime 2: Echoes case study' and complete the following in-depth tasks. Language Analyse the  game cover  for Metroid Prime 2: Echoes (above). 1) How does the cover communicate the genre of the game? It's very Si-Fi, a lot of cold colours, suggesting that the game will contain a lot of adventure/action narrative.  The cover often expresses the genre through the character holding a weapon which is a prop, conveying the theme of action and adventure. 2) What does the cover suggest regarding gameplay and audience pleasures? Escapism - the game is si-fi, a totally different world- the audience can divert from reality. Multiplayer - playing with other people. 3) Does the cover sexualise the character of Samus Aran? Why/why not? Costuming does not concentrate on her type of body; however, it can be argued that it accentuates her curves in some respects, which identifies her as a

Videogames: Tomb Raider Anniversary

Tomb Raider Anniversary: blog tasks Language and Audience Analyse the  game cover  for Tomb Raider Anniversary (above). 1) How does the cover communicate the genre of the game? It's definitely adventurous, action, mystic. The outfit worn by Lara Croft is a hint, the weapons holsters coupled with the cargo shorts and blue top will suggest that it's an adventure game, but only because of the genre conventions already developed for games like this, if you didn't know the conventions before, chances are it might have gone over your head.I think the colour scheme represents the best adventure genre through the range of colours, such as brown and gold, which have connotations of mystery and riches, as well as being a key element of colour lighting, as it relates to elements of intertextuality that appear in Indiana Jones films. 2) How does the pose and costume of the character appeal to primarily male audiences? The pose is known in a lot of media texts, exp