Skip to main content

MIGRAIN October assessment learner response

1)
Total: 21

WWW: Although the grade isn't where you want it to be eventually there is leads of potential here and you offer insight in Q2 + Q4. You are thinking like a Media student and that will help you massively over the next 2 years.

EBI: - The key aspect holding this back are based around theory: narrative theory in Q1 and genre theory in Q3. Revise that!
        - Written English is clearly on aspect we need to keep working on but I'm sure over two years you will be fine.
        - Look over the mark scheme in detail to see the kind of answers that would result in a top grade.

2) Q1: Propp’s character types: urban hero established through costume and props
    Q2: Differences: Ill Manors allows us to 'get to know' the character while Nike is deliberately ambiguous; both use sky background to create meaning.
    Q3: Neale “repetition and difference” – allows producers to evolve genre but maintain audience;
Abercrombie “television producers set out to exploit genre conventions... economic sense”
... “Genres permit the creation and maintenance of a loyal audience.”
    Q4: Negotiated readings: an understanding and appreciation that many audiences will adopt
somewhere between the two extremes – an acceptance of urban or hip-hop culture without
perhaps identifying personally (Uses & Gratifications theory).

3)  In all my questions I didn't really mention the theories, more gave examples of them, or just analyze the product.

4) -

5) I did better in question 2 because I understood the content more clearly, also I used more theory and explained it more clearly.

6) Question no. 1 and 3.

I didn't really included theories that were in the question and put more writing on explaining the posters then on actual theories.




Comments

Popular posts from this blog

OSP: Final index

1)  OSP: Clay Shirky - End of Audience blog tasks 2)  OSP: Teen Vogue - background and textual analysis 3)  OSP: Teen Vogue - audience and representation 4)  Baseline Assessment learner response 5)  OSP: Teen Vogue - industry and social media 6)  OSP: Hall and Gilroy - media theory 7)  OSP: The Voice - blog case study 8)  OSP: The Voice and Teen Vogue news articles (minimum 4 from each)

MIGRAIN index

1)  Introduction to Media: 10 questions 2)  Media consumption audit 3)  Language: Reading an image - advert analyses 4)  Reception theory 5)  Semiotics: icons, indexes and symbols 6)  Genre: Factsheets and genre study questions 7)  Narrative: Factsheet questions

Videogames - Metroid Prime 2: Echoes

Metroid Prime 2: Echoes - blog tasks Create a new blogpost called 'Metroid Prime 2: Echoes case study' and complete the following in-depth tasks. Language Analyse the  game cover  for Metroid Prime 2: Echoes (above). 1) How does the cover communicate the genre of the game? It's very Si-Fi, a lot of cold colours, suggesting that the game will contain a lot of adventure/action narrative.  The cover often expresses the genre through the character holding a weapon which is a prop, conveying the theme of action and adventure. 2) What does the cover suggest regarding gameplay and audience pleasures? Escapism - the game is si-fi, a totally different world- the audience can divert from reality. Multiplayer - playing with other people. 3) Does the cover sexualise the character of Samus Aran? Why/why not? Costuming does not concentrate on her type of body; however, it can be argued that it accentuates her curves in some respects, which identifies her as...